
There's more to it than raw mechanics though, and while it's far from one of the best sequels ever made, giving it a chance reveals it as one of the smartest. There's some truth in that, especially in terms of combat and graphical style - though BioShock 2 does refine much of the original experience. It was a sequel nobody was really crying out for, even before we got our first glimpse at Columbia - a return to a city whose story felt comprehensively finished, and one looking more like a retread than a revolution. Plus, while the general atmosphere of Rapture was established in BS1, BS2 had some of the most beautiful and interesting levels out of the series.BioShock 2 rarely gets the respect it deserves, though it's not too difficult to see why. So many little improvements added up to a lot.

Switching back and forth between plasmids and guns tripped up the gameplay, so they made dual-wielding guns and plasmids a thing. Hacking in the original was a cool idea which quickly became tedious, so they fixed and improved the hacking minigame. Sure, the collectivist spin on the big baddie didn't have quite the same effect as Ryan's capitalist utopian spiel, but everything in terms of gameplay was streamlined and improved. Have you tried replaying goldeneye on an N64 controller? By modern standards its terrible.īS2 took everything good about BS1, added its own spin on the philosophy and sermonizing, and then updated the actual gameplay. The gameplay was good, but a product of its time. The first entry was a masterpiece in terms of themes, introducing us to the world, and making us think.


I'm replaying the collection right now, and this has been my thought the whole time!
